#include #include #include #include #include #include #include #include "kiss.h" char *title = "SDL 03 - Event Driven Programming"; SDL_Window *window; SDL_Surface *screen; SDL_Surface *image; int init_sdl(void) { int status = -1; int x = SDL_WINDOWPOS_UNDEFINED; int y = SDL_WINDOWPOS_UNDEFINED; int width = 800; int height = 366; int flags = 0; // SDL_WINDOW_FULLSCREEN_DESKTOP SDL_INIT(SDL_INIT_VIDEO); IMG_INIT(IMG_INIT_PNG); window = SDL_CREATEWINDOW(title, x, y, width, height, flags); screen = SDL_GETWINDOWSURFACE(window); status = 0; error: return status; } #define INIT_SDL(...) SDL_ZERO(init_sdl, __VA_ARGS__) void close_sdl(void) { SDL_DestroyWindow(window); SDL_Quit(); } int main(void) { int exit_status = EXIT_FAILURE; bool quit = 0; SDL_Event e; INIT_SDL(); image = IMG_LOAD("logo.png"); SDL_BLITSURFACE(image, NULL, screen, NULL); SDL_UPDATEWINDOWSURFACE(window); while (!quit) { SDL_WAITEVENT(&e); if (e.type == SDL_QUIT) quit = 1; } exit_status = EXIT_SUCCESS; error: SDL_FreeSurface(image); close_sdl(); exit(exit_status); }