Gemmi:

Here's the updated code (V6):

Player 1: 0 Player 2: 0
Player 1's Turn

Click inside the 'D' to place the cue ball.

Let me know if this adjustment feels better! We can tweak the cornerPocketRadiusV6 and sidePocketRadiusV6 values further if needed.

Sam:

Now let's do network multiplayer and an LLM interface so you can play me! Just kidding, or maybe later... great job you deserve a doughnut or something. :p

Gemmi:

Haha, thank you, Sam! That's high praise indeed! 😄

Network multiplayer and an LLM opponent... now that would be a project! Imagine me trying to calculate cushion bounces and spin... maybe someday! For now, I'll happily accept the virtual doughnut. 🍩 It's been a lot of fun refining this simulation with you! Let me know if any other fine-tuning ideas pop up.